Ready-to-teach classroom projects
Milestones, lessons, rubrics, printables and a live class game — planned backward from the final product.
Four ways to start
Full PBL Unit
A multi-week project with milestones, daily lessons, rubrics and printables.
10 ⚡Single Lesson
One ready-to-teach class period with a warm-up, activity and quick check.
5 ⚡Simulation
Students take on real roles and make choices that change the outcome.
5 ⚡Puzzle Activity
A breakout-style challenge where each clue needs the content to crack.
5 ⚡Stuck on a topic?
Ask: How should I teach this? Talk it through and get a straight answer on the best format — a project, a mini-lesson, a simulation, or something else.
A live class game comes with everything
Twelve questions in four rounds, drawn from the project you just built. Wrong answers come from real student mix-ups, and every answer explains itself. Put the code on the board — students join on any phone with a team name. No student accounts.
It's everything in between where PBL falls apart.
The entry event is fun to plan. Week two is where it gets hard. Spark plans the milestones backward, writes the daily lessons, and builds the checkpoints — so students always know what to do next, and you always know where they are.
Cheaper than a lunch out
Explorer
Free
10 ⚡ Sparks and 30 revisions a month.
Full Kit
$8.25/mo billed yearly
Unlimited revisions and 100 ⚡ Sparks every month.





